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  • Getting Started
    • 👋Welcome to Altura
    • ➕Creating a Project
    • ⛽Blockchains & Gas Fees
    • 🖼️Minting and Importing NFTs
      • Minting Individual NFTs
      • Importing Collections
      • Bulk Mint NFTs
      • Lazy Mint (Primary Sales)
    • 🔗Linking Your Collections
    • 💳The Developer Wallet
    • 🧠Smart NFTs
    • 🎁Lootboxes
    • 🔑Getting Your API Key
    • 🎮Integrating Altura
    • 👥Authenticating Users
      • Altura Guard (Legacy)
      • Altura Guard II
        • Integration
        • REST API Demo
  • Altura Intelligence
    • 🧑‍🦲NPC Engine
      • 🤵NPC Engine +
    • 🌎World Engine
    • 💳Play Wallet
    • 💁Concierge
  • Marketplace
    • 🛍️The Altura Marketplace
    • 🎯Listing Your Game on the Altura Marketplace
    • ✅Getting Your Collections Verified
    • 🎨Create Your Own White-Label Marketplace
  • 🌐API Reference
    • Get Endpoints
      • Verify a User's Altura Guard Code
      • Get User
      • Get Many Users
      • Get a User's Items
      • Get Item
      • Get Items
      • Get an Item's Holders
      • Get an Item's History
      • Get Collection
      • Get Collections
      • Get a User's Item Balance
      • Get a User's ERC20 Balance
      • Get a User's Native Token Balance
      • Get a User's Domain Names (Space ID)
      • Get a User From Domain Name (Space ID)
    • Developer Wallet Endpoints
      • Transfer ERC1155
      • Bulk Transfer ERC1155
      • Mint New ERC1155 NFT
      • Mint Additional Supply of ERC1155
      • Transfer ERC721
      • Transfer ERC20
      • Consume an Item (ERC1155)
    • Smart NFT Endpoints
      • Update an Item's Property
      • Add New Properties
      • Remove Properties
      • Bulk Update an Item's Properties
      • Switch an Item's Primary Image
      • Add a New Image
      • Update an Item's Name & Description
      • Update a Collection's Metadata
    • Altura Guard II
      • Connect to user wallet
      • Revoke Connection
      • Check Connection
      • Transaction Requests
        • Polling Transaction Response
        • Submitting a signature request
        • Submitting a native transaction request
        • Submitting a contract transaction request
  • ⚙️Unity SDK Reference
    • Installation
    • Get Methods
      • Verify a User's Altura Guard Code
      • Get User
      • Get Users
      • Get Item
      • Get Items
      • Get an Item's Holders
      • Get an Item's History
      • Get Collection
      • Get Collections
      • Get a User's Item Balance
      • Get a User's ERC20 Balance
      • Get a User's Native Token Balance
    • Schemas
  • ⚙️JS SDK Reference
    • Installation
    • Get Methods
      • Verify a User's Altura Guard Code
      • Get User
      • Get Many Users
      • Get a User's Items
      • Get Item
      • Get Items
      • Get an Item's Holders
      • Get an Item's History
      • Get Collection
      • Get Collections
      • Get a User's Item Balance
      • Get a User's ERC20 Balance
      • Get a User's Native Token Balance
    • Developer Wallet Methods
      • Transfer ERC1155
      • Bulk Transfer ERC1155
      • Mint Additional Supply of ERC1155
      • Transfer ERC721
      • Transfer ERC20
      • Consume an Item (ERC1155)
    • Smart NFT Endpoints
      • Update an Item's Property
      • Add new Properties
      • Remove Properties
      • Bulk Update an Item's Properties
      • Switch an Item's Primary Image
      • Add a New Image
      • Update an Item's Name & Description
      • Update a Collections Metadata
    • Altura Guard II
      • Connect to a user's wallet
      • Revoke Connection
      • Check Connection
      • Transaction Requests
        • Submitting a signature request
        • Submitting a native transaction request
        • Submitting a contract transaction request
    • Connect to Web3 Wallet
    • Schemas
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On this page
  • Overview
  • Model Type & Architecture
  • Underlying Tech
  1. Altura Intelligence

World Engine

Overview

The Worlds Engine leverages generative AI models tailored for 3D asset creation and procedural world-building within Unity and Unreal Engine. It generates terrains, structures, foliage, and environmental details while ensuring technical feasibility and aesthetic consistency.

Model Type & Architecture

  • Multimodal Generative Models: The Worlds Engine uses a combination of 3D generative diffusion models and transformer-based architectures trained on large datasets of game environments. These models generate heightmaps, textures, meshes, and environmental objects that seamlessly integrate into Unity or Unreal.

  • Procedural Generation + LLM Integration: LLMs guide high-level thematic and narrative consistency. For example, a text prompt describing a “mystical forest” informs the generative model, which produces terrain, trees, and ruins aligned with that theme.

  • Reinforcement Learning for Aesthetic & Performance Optimization: RL is used to fine-tune world generation parameters, striking a balance between visual quality, game performance, and player navigation. The model iteratively refines generated worlds based on developer feedback and performance constraints.

Underlying Tech

  • 3D Diffusion Models: State-of-the-art diffusion architectures adapted for 3D asset generation.

  • Text-to-World Pipelines: LLM-based prompt interpretation, guiding generative models with thematic constraints.

  • Integration with Unity/Unreal APIs: Specialized adapters ensure the generated assets are compatible, with automated optimization passes for polygon counts, texture sizes, and physics properties.

PreviousNPC Engine +NextPlay Wallet

Last updated 4 months ago

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